Elden Ring has officially gone gold

Elden Ring reveal trailer screenshot of Melina wearing a helmet and attaching a mechanical arm.
(Image credit: Bandai Namco, FromSoftware)

Elden Ring had a short delay from its originally announced January date to February, but it sounds like any other pushbacks are off the table now. Elden Ring has officially gone gold. "Please be assured, the title will be ready for sale on February 25th," Kitao says.

In as much as the terminology matters when so many of us will be ing Elden Ring, "going gold" means a version of the game exists that's ready to be put on a disc, slapped in a box, and stuck on a store shelf. Practically speaking for PC players, it means that Elden Ring is completed and ready for sale. 

"The master version has already been submitted," Kitao explains in response to a question about whether development is going smoothly. "Right now, the team is working on a day one patch, to make sure everything in the game is just so."

In earlier parts of the Q&A interview, Kitao explains how the release version of the game differs from the version that some players got to try during the Elden Ring network test in November. Unsurprisingly, Kitao says that major parts of the game like the levelling system and the legacy dungeon areas are the same but that "myriad small things have changed," like item flavor text being fixed and enemy placement being tweaked.

He also mentions that the release version will of course have the full character creator, unlike the network test where only five classes were available. Details about character customization pressured by the Demon's Souls remake to nail their own snazzier, now-gen graphics.

Elden Ring is launching on February 25th and is currently the most wishlisted game on Steam.

Elden Ring guide: Elden Ring bosses: Elden Ring dungeons: Elden Ring paintings: Elden Ring map fragments:Elden Ring co-op:

Elden Ring co-op: How to squad up online

TOPICS
Lauren Morton
Associate Editor

Lauren has been writing for PC Gamer since she went hunting for the cryptid Dark Souls fashion police in 2017. She accepted her role as Associate Editor in 2021, now serving as self-appointed chief cozy games and farmlife sim enjoyer. Her career originally began in game development and she remains fascinated by how games tick in the modding and speedrunning scenes. She likes long fantasy books, longer RPGs, can't stop playing co-op survival crafting games, and has spent a number of hours she refuses to count building houses in The Sims games for over 20 years.