Elden Ring's latest patch is not the fix for stuttering you're looking for

Elden Ring proves frame rate isn't everything, but it would definitely be nice to play without a stutter ending your quest prematurely.

A recent patch for Elden Ring patch notes, there was also the vague promise of "other performance fixes and bug fixes".

You can see above an example of some of the stuttering in version 1.03 of the game. So, sadly those "performance fixes" aren't the sort to nix the stuttering in the game entirely in our experience. Though there is a bug fix for "hang-ups in certain occasions" that may prove helpful to some, but it certainly isn't the catchall fix from what we've seen.

I just ran through Stormveil Castle and tried not to die long enough to see if the stuttering persists on version 1.03, and it very much does. I've not really noticed any improvement in performance, either, but it sounds like the bug fixes with this version are more specifically tailored to certain instances than any overarching fix for performance issues.

So we'll just have to wait a little longer, but at least we know FromSoftware is working on a fix for Elden Ring. Further down the line it hopes to add ray tracing , too, so you'd really hope the performance issues were fixed by the time that update reaches us.

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Jacob Ridley
Managing Editor, Hardware

Jacob earned his first byline writing for his own tech blog. From there, he graduated to professionally breaking things as hardware writer at PCGamesN, and would go on to run the team as hardware editor. He ed PC Gamer's top staff as senior hardware editor before becoming managing editor of the hardware team, and you'll now find him reporting on the latest developments in the technology and gaming industries and testing the newest PC components.