Dauntless, the monster hunting game we had before Monster Hunter came to PC, will shut down in May
The announcement comes just over a month after Phoenix Labs laid off the majority of its employees.

Dauntless, the monster hunting game that made such a splash when it launched five years ago, is coming to an end. Developer Phoenix Labs has announced on Steam that no further updates or new content will be released, and the game will become unplayable at the end of May.
"Dauntless is shutting down on May 29, 2025," the studio wrote. "Dauntless will receive no additional content or updates. The game will no longer be available to play on May 29, 2025."
That's the entire message, a very bare-bones farewell to a game that came out strong but struggled badly in recent years. Dauntless was initially presented as "the overshadowed.
The first signs of real trouble came to light last year, as developer Phoenix Labs announced in May 2024 that it was laying off employees and cancelling in-development projects in a "catastrophe: Player progress was reset, and a new, universally-disliked monetization model was rolled out, leading quickly to an overwhelmingly negative rating.
In January, a little over a month after that Steam release, Phoenix Labs laid off "the majority of the studio," saying that it would "share more details in the coming weeks about what this means for Dauntless and Fae Farm," Phoenix Labs' Stardew Valley-like life sim. This obviously answers that question regarding Dauntless, but for now there's no word as to whether Fae Farm will share a similar fate.
Some on the looking very good, that situation was about to get even worse, putting any sort of real turnaround effectively out of reach.
I've reached out to Phoenix Labs to inquire about the future of Fae Farm and will update if I receive a reply.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he ed the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
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