Kingdom Come: Deliverance 2 sells more than 1 million copies in just 1 day
Warhorse's weird medieval RPG has come a long way.

Lest there be any doubt, the medieval RPG Kingdom Come: Deliverance 2 is a hit, selling more than one million copies in its first day of release.
"Over a million of you have stepped into our world," developer Warhorse Studios posted on X. "We're beyond grateful for your —thank you for making KCD2 a triumph!"
By way of comparison, the original Kingdom Come: Deliverance took bug-free experience.
Reflecting its sales success, Kingdom Come: Deliverance 2 is also seeing some enviable player numbers on Steam. At this very moment—mid-day on a Wednesday, to be specific—more than 166,000 people are playing it on Steam alone, good enough to put it amongst the top five on the most-played Steam games of all time. That's a big jump over the first game,which peaked at around 96,000.
Kingdom Come: Deliverance 2 also holds a "very positive" rating on Steam—92% of the more than 6,100 reviews posted so far are positive—and over on Metacritic, it's sitting pretty with an 88 aggregate rating, giving it the top spot amongst games released in 2025.
February is a Monster Hunter Wilds (February 27), which promises to be a very big deal. But, with all due respect to all the other games on the verge of launch, that's a full week before the next heavyweight contender arrives—I don't think we'll see those Steam player numbers tailing off meaningfully anytime soon, especially with a weekend coming.
If you're just getting started in Kingdom Come: Deliverance 2, or are planning to soon, PC Gamer's crack editorial staff has some helpful hints for getting off on the right foot: Fraser Brown advises that "chivalry is overrated, 75 hours of screwing up alchemy. You can also dive into a bunch of somewhat more practical tips below.
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KCD2 horse: How to get a free mount

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he ed the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.