GTA 6's preposterously gorgeous second trailer has me thinking 'no-one does it like Rockstar' isn't just a compliment, but an omen

Protagonist Jason Duval in Grand Theft Auto 6.
(Image credit: Rockstar Games)

As you might've noticed by the titanic, earthquake-causing footsteps of an industry giant rolling over in its dropped a new trailer. And while my rational mind wants to put 'it's a doozy', here, I feel like that's a colossal understatement.

Far from just likely melting your computer, GTA 6 looks gorgeous in a way that defies the series' open world scale. The wrinkles on Jason's shirt, the hyper-realism of the evening light playing off the bars on a state prison, the little cracks and imperfections of a 'keep clear' sign that's been artificially made to endure the wear and tear of the dysfunctional society the game's parodying. Even the beer bottles are a new tier of impressive, because why not.

Grand Theft Auto VI Trailer 2 - YouTube Grand Theft Auto VI Trailer 2 - YouTube
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I get the same feeling watching this trailer that an Arctic researcher might watching a Lovecraftian horror breach the briny waves. I'm a sailor torn out of the golden age of piracy, staring at a picture of a cruise liner and wondering how it floats. I'm an ant being introduced to the concept of a lawnmower.

If I sound like I'm being up this game's fundament, I sort of am—but when some of my colleagues say "no-one does it like Rockstar", I can't help but think of that phrase as an omen of some kind, said in the way you might say: "In his house at R'lyeh dead Cthulhu waits dreaming".

This 13-years-in-development creature just isn't something that exists in the normal constraints of the gaming industry. I mean—despite my uneasy feelings and paranoia, borne out of a job that has me able to recite a dozen crushing layoffs from memory, it's clear that big-budget games aren't dead just yet.

gorgeous and mystifying.

But we're also in the twilight years of several industry giants. While below expectations anyway.

I don't think doom is coming for Rockstar, not in the slightest—it might not even be coming for big-budget games from traditional publishers. But still, there's something in the air.

As far as Take-Two is concerned, GTA Online has a thick enough bankroll for the company to take its sweet time. Similarly, when GTA 6 does hit in 2026 (probably), it'll likely be one of the most successful videogames ever made. There's a reason anyone else making games is scrambling to get out from under its shadow.

There's also the darker side of the Rockstar pedigree that allows it to do, well, this—Red Dead Redemption 2 had a similar level of proportionately boggling scope, and that game was built off the very well may have done so. Still, even if things've changed, the path Take-Two took to get here isn't a pleasant one.

But I think we can agree it's a unique beast, right? Who else gets to comfortably sit on a pile of money while taking 13 entire years to make their next instalment? And who, gosh darnit, is doing it like Rockstar? I can name some studios that're getting close, but if this trailer's any indication, they'll be left two steps behind once more.

We'll just have to see. I'm not entirely convinced that blockbusters are on their way out, but if GTA 6 delivers on even two-thirds of the sheer detail and scope it's promising in these trailers, it'll be an architectural marvel, non-Euclidian and impossible to craft for anyone but the big R. And if trends continue, it might be another 14 years before we get anything like it—and who knows where we'll be in 2040.

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Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

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