RuneScape studio Jagex confirms layoffs 'to reduce complexity, increase agility, and ensure we are fully focused on the areas that matter most'
Jagex said the cuts won't impact ongoing development of its game.

Less than two months after releasing the open-world survival game RuneScape: Dragonwilds into early access on Steam, Jagex has laid off an unspecified number of employees. The studio says the vast majority of cuts are being made in "non-game development roles," and won't have any impact on the future development.
The layoffs first came to light on the RuneScape subreddit, where s noticed that a number of s had seemingly disappeared. RuneScape Mod Hooli commented on the thread to say that there had indeed been a restructuring at Jagex, which included job cuts.
Hooli said the majority of the layoffs were "from non-game dev and non-player facing areas," and that the studio's plans for RuneScape remained unchanged: "Our Roap won't change because of these job reductions, and we'll continue the great path we’ve been on with our content."
Jagex confirmed the layoffs in a statement provided to PC Gamer.
"As part of our strategy to build the best experiences for players and grow the RuneScape community, we have proposed changes to our operational structure," a Jagex spokesperson said. "These adjustments are designed to reduce complexity, increase agility, and ensure we are fully focused on the areas that matter most—our games, our players, and our future.
"The vast majority of proposed role reductions are within non-game development and non-player-facing functions, such as operations and istrative . Our intention is to protect and strengthen the teams directly responsible for delivering value to players. We recognize that any change of this nature is difficult, and we are committed to ing all impacted employees throughout the transition."
Jagex declined to say how many people will be put out of work as a result of the cuts, but noted that the majority of the cuts will not impact "frontline development or player-facing teams."
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The game industry has been plagued by layoffs over the past few years, and despite hopes that 2025 might be the year Unity.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he ed the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
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