Jade Raymond leaves Electronic Arts

Jade Raymond
(Image credit: Google)

Jade Raymond, who ed Electronic Arts in 2015 to form the EA Motive studio, has left the company. EA confirmed Raymond's departure in a statement indicating that she had been replaced at the head of Motive by senior vice president Samantha Ryan, who is also responsible for EA Mobile, Maxis, and BioWare. 

"[Chief Studios Officer] Laura Miele and her team have taken several steps internally to better our game makers in this pursuit, such as expanding Samantha Ryan’s portfolio to lead additional studios, including Motive," EA said. "Samantha is known for driving creative design and ing game teams so they can bring their visions to life. She is a deeply experienced game-maker with a gameography that spans from The Sims to Batman: Arkham City to No One Lives Forever to the highly-anticipated Anthem." 

"With this change, Jade Raymond has decided to leave Electronic Arts. In her time with us, Jade helped to build great teams, and our projects underway at Motive and other studios continue unchanged. We’re appreciative of all of her efforts, and we wish Jade all the best as she moves on to her next adventure." 

Raymond previously served as producer or managing director on high-profile second thoughts about "story-based, linear" games in general. 

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he ed the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.