How to fix stuttering in Red Dead Redemption 2
Some Us don't play nicely with RDR2. Force them to get along with this simple fix.

too many clothed cowboys, we'll do our best to solve it on our own.
The solution for most cases of stuttering, suggested in multiple Reddit threads, is to limit how much of the U RDR2.exe can utilize. There are various ways of doing that—Task Manager can maybe work, but you're better off with a utility like Battle Encoder Shirasé (BES). I inherently trust any program that could also be the name of a wild mecha anime anyway. Suit up. Let's fix this.
and run BES. This helpful program lets you straight up deny programs from as much U power as you like, forcing them to their little program knees in supplication.
Run Red Dead Redemption 2. The process needs to be active in order for BES to see it. Boot up the cowboy boot simulation.
Return to BES, select RDR2.exe, and click 'Limit this'. Then, using the sliding bar at the bottom of BES, set the U limiting to -2 percent (ie, allocating use of 98 percent of the U power). That little buffer will ideally prevent RDR2 from choking the U and causing those stutters, leaving a little age for air.
Play Red Dead Redemption 2 and note any performance changes. If the stuttering hasn't left or has only changed in the timing or rhythm of the frame drops, try diminishing U resources a touch further, between -5 and -10 percent.
RDR2's performance is already highly variable and hardware dependent, so BES could very well require a bit of tinkering to find the settings that work for you, if it works at all—it's possible U-limiting may not be the solution to your particular problem. Be sure to approach the problem from every angle, too. Update your graphics drivers and knock down the graphics settings a few pegs and see if the issues persist.
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I've been chatting with our benchmarking expert Jarred Walton throughout RDR2's rough release week, and he says the root cause appears to be RDR2.exe juggling too many threads, or the simultaneous processes a given application kicks off to do its thing. In Red Dead 2's case, its thing is looking fine and simulating a massive open world. We expect it to push our hardware to the limit, but not to the degree that makes it unplayable, especially if we're sitting cozy somewhere in the recommended specs and aren't juicing every setting to the max.
Faster Us shouldn't be affected, but for slower Us, particularly 4-core/4-thread models (which includes all Core i5 parts from the 7th Gen i5-7600K and earlier, dating back to the minimum spec i5-2500K), RDR2 is simply throwing out too much work for the U to process efficiently.
Seeing how simple the fix is with a third-party program, we'd guess a patch to clean up stuttering arrives any day now. I've reached out to Rockstar to see when we can expect an official solution.
James is stuck in an endless loop, playing the Dark Souls games on repeat until Elden Ring and Silksong set him free. He's a truffle pig for indie horror and weird FPS games too, seeking out games that actively hurt to play. Otherwise he's wandering Austin, identifying mushrooms and doodling grackles.