<img src="https://sb.scorecardresearch.com/p/?c1=2&amp;c2=10055482&amp;cv=4.4.0&amp;cj=1"> Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
Sign in
  • View Profile
  • Sign out
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Coupons
    • Magazine
    • Newsletter
    • Community guidelines
    • links
    • Meet the team
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$32.49
View
Popular
  • Memorial Day Deals
  • Computex 2025
  • TES4: Oblivion
  • Elden Ring: Nightreign
  • GTA 6

Recommended reading

Valve Index packaged in box with controllers and accessories
VR Hardware Valve Deckard, a long-rumoured standalone VR headset, might not be too far off if these leaked shipping manifests are legit
The best VR headsets from Meta on a grey background with the PC Gamer Recommends badge in the upper right corner.
VR Hardware Best VR headset in 2025: my top picks for stunning virtual reality experiences
Half-Life: Alyx
FPS Valve only wants to make new Half-Life games if they push the medium forward, but what could it push forward next?
Mark Zuckerberg, chief executive officer of Meta Platforms Inc., wears Orion augmented reality (AR) glasses during the Meta Connect event in Menlo Park, California, US, on Wednesday, Sept. 25, 2024. Meta Platforms Inc. debuted its first pair of augmented reality glasses, devices that show a combined view of the digital and physical worlds, a key step in Chief Executive Officer Mark Zuckerberg&#039;s goal of one day offering a hands-free alternative to the smartphone.
Hardware Meta's Orion AR glasses still have no 'killer use case' but want devices to hang out on your face, on your wrist, and now in your pocket too
Valve Steam Deck OLED handheld PC
Handheld Gaming PCs 'The future of hardware at Valve is bright': Valve celebrates the success of Steam Deck and Steam OS
vive focus vision
VR Hardware HTC Vive makes impending tariffs a sales event, giving US consumers one last chance to jump into VR before the price hikes
A &quot;sensor-actuator–coupled gustatory interface chemically connecting virtual and real environments for remote tasting,&quot; or essentially a virtual reality tongue in an artificial mouth
VR Hardware Would you like to taste fish soup in VR? Me neither, but this electronic tongue does it anyway
  1. Hardware
  2. VR Hardware

Three years of Valve prototype VR hardware

Features
By Wes Fenlon published 10 March 2015

When you purchase through links on our site, we may earn an commission. Here’s how it works.

Valve's VR headset is the best one we've used yet, thanks to its laser-based positional tracking system and great VR controllers. Naturally, the hardware we tried was hardly Valve's first stab at virtual reality. In fact, Valve's GDC demo room included a display of prototype VR hardware stretching back to 2011 or so.

The display included three early headset prototypes and multiple different tracking solutions along a development timeline leading up to the debut of SteamVR. I chatted with Valve engineer Dan Newell about each prototype, how it came about, and what Valve learned from it. My favorite is the early laser emitting system, which Valve hacked together from a pair of old hard drives.

Here's a look at Valve's VR development timeline, from rough prototypes to the headset we tried on during GDC.

Page 1 of 13
Page 1 of 13
Fiducial-based positional tracking camera

Fiducial-based positional tracking camera

Early in their VR experimentation, Valve's engineers were trying out different tracking systems. One path they explored was using machine vision cameras like the Prosilica GE. Cameras like these would be mounted on the VR headset, and look out into the room to spot the QR code-esque fiducial markers arranged on the walls. Valve used those fiducial markers and machine vision cameras for its "Room" demo.

Here's a picture of its VR room from Steam Dev Days.

The high-framerate machine vision cameras would identify the shapes and edges of the markers, and use that information to compute position and orientation for the headset. But there were problems with this system. The camera pictured here is too large to realistically fit to a consumer headset. More importantly, machine vision cameras can still cost hundreds or thousands of dollars, too much for a consumer VR product.

Page 2 of 13
Page 2 of 13
Telescope low-persistence prototype

Telescope low-persistence prototype

This one sounds like a VR aficionado's wet dream. This system paired a machine vision camera (using the same fiducial tracking) with a tube you'd look through to view a display. You can see the tube in the back, with the circuitry housed up front. This model was for a single eye.

According to Valve's description, this system was incredibly low latency—four milliseconds from motion to photons. In other words, completely imperceptible latency. Valve's descriptive card states "the visual effect was that of looking through an empty tube at a different three-dimensional space."

Engineer Dan Newell described it as the most convincing VR experience Valve developed.In of movement, at least, it was practically indistinguishable from reality. Convincing, but you can look at the technology and guess it wasn't ideal for a gaming-focused VR headset. Valve's current display choice offers a far more expansive field of view.

Page 3 of 13
Page 3 of 13
Early laser tracking base station

Early laser tracking base station

Valve's engineers obviously have some hardware hacking chops. This is a rough and dirty early version of the laser tracking system Valve is now using for precise positional tracking. This prototype is assembled from two mechanical spinning disk hard drives. You can still see the frames.

According to Newell, the silver cylinders, which were originally used to spin the hard drive platters, are here used to scatter the lasers throughout the room. This was Valve's first experiment with positional tracking from the outside looking in, as compared to the fiducial tracking system, which used a camera mounted on the headset to look out at the walls of a room.

Valve would experiment with another inward-facing tracking solution on the following pages, but came back to lasers for their accuracy and cost.

Page 4 of 13
Page 4 of 13
Early low-persistence headset

Early low-persistence headset

An early prototype VR headset, using two AMOLED smartphone displays. Like Valve's current headset, this model actually has a widescreen (something approaching 16:9) aspect ratio. Only the top half of each phone screen pictured here was being used. Valve designed custom circuit boards to control the output to the screens, and as Newell explained, had to work around issues affecting refresh rate and other byproducts of hacking the displays.

The vertical orientation of the two paired screens explains why this headset prototype (and the one on the next page) are unusually tall. When Valve partnered with HTC, the engineers were able to get custom s that fit the headset's intended aspect ratio.

Valve used this headset in tandem with its fiducial tracking system, as you can see from the attached machine vision camera up top.

Page 5 of 13
Page 5 of 13
Dot tracking headset prototype

Dot tracking headset prototype

When Valve moved past fiducial tracking, its engineers experimented with dot tracking. The same headset you saw on the last page was covered in this polka dot material and paired with a stationary desktop machine vision camera. The camera could analyze a precise pattern to determine the position and orientation of the headset.

Newell noted a major issue with this system was price: the material used for this polka dot pattern was very expensive.

Page 6 of 13
Page 6 of 13
Desktop dot tracking camera

Desktop dot tracking camera

The machine vision camera used in conjunction with the dot tracking headset. Valve's description notes that this camera was its first opportunity to track multiple objects at once on the same computer. , the tracking system used in the "Room" demo looked outward to judge positioning based on the fiducial marks on the walls. With that system, there was no way to track a hand-held controller. With the dot tracking system, Valve started experimenting with that as well.

Page 7 of 13
Page 7 of 13
Steam controller with dot tracking

Steam controller with dot tracking

In this crude mockup, an early Steam controller has a dot pattern material mounted to it. Crude, but effective for tracking the position of the controller in 3D space alongside the headset.

Again, though, price was an issue for using this material, and the desktop tracking camera may have had a limited FOV compared to the laser system Valve's using now.

Page 8 of 13
Page 8 of 13
Laser-tracked headset emitter

Laser-tracked headset emitter

A more refined version of Valve's laser-emitting base station. It fires out lasers to scan a room. Those lasers come into with the headset, and the timing of that tells Valve everything. Some complicated math can be used to determine the exact positioning of the headset.

While many of the prototypes were assembled by hand, Newell told me that Valve got its laser base stations far enough into development to get some manufactured. With more of these emitters around the office, they could test a wide range of VR setups more efficiently.

Page 9 of 13
Page 9 of 13
First laser-tracked headset

First laser-tracked headset

Strip the polka dot pattern off the headset a few pages pack and rig it up with sensors, and this is what you get. It took more than a year of work on laser tracking for Valve to get to this point. The sensors were simply glued to the prototype headset and connected to the circuit board on top. You can see the end results of this early prototype work in the model Valve was demoing at GDC.

Page 10 of 13
Page 10 of 13
V minus-1 headset

V minus-1 headset

This headset is essentially a more refined version of the model on the last page. The sensors are now fitted into the chassis, but the body is still the same, and no major changes were made between the two models. This one was good enough for Valve to build multiple units of, and was the development hardware most of Valve's partners used to build demo content for GDC.

The headset we wore at GDC, built in collaboration with HTC, was version zero. This headset, then, was version minus-1.

Page 11 of 13
Page 11 of 13
Steam VR controllers

Steam VR controllers

Three prototype iterations of Valve's VR controller. The satellite-shaped array on top of the controller houses the laser sensors. While prototyping that array, Valve produced several models with 3D printers.

On these three controllers, you can see changes to the placement of the controller's side grips, trigger, and the addition of a face button on the third model.

Page 12 of 13
Page 12 of 13
SteamVR version zero

SteamVR version zero

And here we are: version zero, also known as SteamVR or the HTC Vive. Also pictured are refined VR controllers and a smaller, better-performing laser emitter. This is the headset Valve will be shipping out to developers this spring. The consumer version we get in November will likely be very similar.

That's it for Valve's VR display at GDC. Look out for more on SteamVR as soon as we can get our hands (and faces) on another headset.

Page 13 of 13
Page 13 of 13
TOPICS
Valve
Wes Fenlon
Wes Fenlon
Social Links Navigation
Senior Editor

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before ing the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.

When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).

Read more
Valve Index packaged in box with controllers and accessories
Valve Deckard, a long-rumoured standalone VR headset, might not be too far off if these leaked shipping manifests are legit
The best VR headsets from Meta on a grey background with the PC Gamer Recommends badge in the upper right corner.
Best VR headset in 2025: my top picks for stunning virtual reality experiences
Half-Life: Alyx
Valve only wants to make new Half-Life games if they push the medium forward, but what could it push forward next?
Mark Zuckerberg, chief executive officer of Meta Platforms Inc., wears Orion augmented reality (AR) glasses during the Meta Connect event in Menlo Park, California, US, on Wednesday, Sept. 25, 2024. Meta Platforms Inc. debuted its first pair of augmented reality glasses, devices that show a combined view of the digital and physical worlds, a key step in Chief Executive Officer Mark Zuckerberg&#039;s goal of one day offering a hands-free alternative to the smartphone.
Meta's Orion AR glasses still have no 'killer use case' but want devices to hang out on your face, on your wrist, and now in your pocket too
Valve Steam Deck OLED handheld PC
'The future of hardware at Valve is bright': Valve celebrates the success of Steam Deck and Steam OS
vive focus vision
HTC Vive makes impending tariffs a sales event, giving US consumers one last chance to jump into VR before the price hikes
Latest in VR Hardware
vive focus vision
HTC Vive makes impending tariffs a sales event, giving US consumers one last chance to jump into VR before the price hikes
Shiftly origmami powered device can change shape
This origami-powered shape-shifting device could provide VR gamers with unique tactile
The Pimax Dream Air SE VR headset on a grey background, with the front  lit up in a purple &quot;V&quot; shape
Pimax's fancy-looking Dream Air SE Micro-OLED VR headset weighs under 150 grams and is much more affordable than the standard model
An image of a Meta Quest 3S VR headset and two hand controllers against a teal background and a white border
Our favorite budget VR headset beats the old Quest 2 hands-down, and at $269 right now it's cheaper than it's ever been before
Man playing with a Nintendo Switch video game console.
Nintendo take first Japanese Switch modder to court, resulting fine is 400,000% less than the one given to Gary Bowser
Valve Index packaged in box with controllers and accessories
Valve Deckard, a long-rumoured standalone VR headset, might not be too far off if these leaked shipping manifests are legit
Latest in Features
the finals and Splitgate 2
Stop messing with team deathmatch
Leif Johnson smiling at the camera
ing Leif Johnson, the gaming industry's one and only cowboy poet
A sun that is about to explode
Nubby's Number Factory is like Balatro if it were a plinko roguelike and instead of Jokers had items like Squirmy, Pedro, and A Ton of Feathers
The MSI Mag Pano 1130R PZ series case with internal screen, lit up in blue
Computex has made me finally care about PC cases and it's not just because of rig envy
Lenovo Legion Go S with SteamOS installed showing a splash screen that says &#039;Have fun&#039;
I've swapped Windows for the latest SteamOS build on my Legion Go S and I'm not going back
Bugtopia screenshots in different environments and lighting
Bugtopia is my next insect idle game obsession and I promise I'm not mad about the grind at the beginning which makes you sell your own bugs
  1. Annapro carrying case, GameSir Nova Lite controller, SteelSeries Arctis GameBuds, and Asus ROG Falchion RX Low Profile keyboard on a blue background with PC Gamer Recommended logo
    1
    Best Steam Deck accessories in Australia for 2025: Our favorite docks, powerbanks and gamepads
  2. 2
    Best graphics card for laptops in 2025: the mobile GPUs I'd want in my next gaming laptop
  3. 3
    Best mini PCs in 2025: The compact computers I love the most
  4. 4
    Best 14-inch gaming laptop in 2025: The top compact gaming laptops I've held in these hands
  5. 5
    Best Mini-ITX motherboards in 2025: My pick from all the mini mobo marvels I've tested
  1. NZXT H3 Flow
    1
    NZXT H3 Flow case review
  2. 2
    Hisense C2 Ultra projector review
  3. 3
    JDM: Japanese Drift Master review
  4. 4
    Monster Train 2 review
  5. 5
    Onimusha 2: Samurai's Destiny review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • Future's experts
  • and conditions
  • Cookies policy
  • with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please or to comment

Please wait...