Xenonauts leaves early access, brings the Cold War-style back to XCOM
We came into the office today to a series of alarm klaxons alerting us to the version 1.0, real-deal release of one of our favorites , sure, but there's something magical about the isometric, grid-based perspective of the '90s.
I got to take a look at an early build of
Xenonauts began development at a time when no new XCOM worthy of the name had been released in over a decade. Xenonauts would likely be much more of a revelation today if Enemy Unknown had never been released—talk about having your thunder stolen—but it's still a worthwhile endeavor. Don't forget to engage Ironman mode and name your soldiers after your closest friends and family. If their inevitable deaths don't sting, you're not playing correctly.
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